As lead programmer, Brennan builds the software systems that make the game work.
Derek was once a game designer, but tragically spiraled into programming, he now works on the front-end code of Procelio.
Pancakei is our main art lead, he does the UI design, concept art, promotional art and worldbuilding.
Blade does the music, sound effects, website, video editing, social media, some scripting, modelling, and mapmaking.
Kip is our main 3D modeller, bringing Pancakei's concept art to life with bot parts and map props.