Brenn

Brennan

(Brenn_#1786)
Lead Developer

Brenn does almost all the coding for the Procelio game itself, including build, drive, and network code.


Xan

Brent

(Xan the Dragon#1760)
Programmer

With jack-of-all-trades experience, Xan primarily works on programming but chips in elsewhere as needed

Robot

Sam

(robot_rover#4437)
Programmer

Robot does most of the code behind the scenes, the launcher, some movement and weapon code.

Snip

Jacob

(snip_3d#6594)
Modeller

ProSnipper is our favorite guinea pig, he does all the weapon and part modeling, most map-making and small balancing changes.

Blade

Job

(Blade αΩ#0001)
Musician

Blade does the music, website, community management and video editing, Like Xan, he pitches in wherever needed.

Multi

Michael

(multimokia#0007)
Sound Designer

Multi, overall, does all the sound effects, though he also does beautiful orchestral pieces for some soundtracks.

Googol

Cory

(Googol dead#2263)
Promotional Management

Googol does promotional artwork, advertising, some modeling and also is our moral support.


Barn

Barney

(barndawg#4586)
Musician

Barn mainly helps with his musical creativity, working with Multi and Blade they make Procelio's soundtracks.


History

The forming of the Procelio team

What is This Game?

Procelio is a multiplayer sandbox game where you build a robot
(airplane, car, tank, etc.) out of modular parts, put guns on it, and go fight other people online.

Inspired heavily by the game Robocraft, Procelio attempts to create a well polished game which players of all skill levels can enjoy.

Donations are much appreciated, consider helping us out!