Brenn

Brennan

(Brenn_)
Lead Programmer

As lead programmer, Brennan builds the software systems that make the game work.

The Procelio Team

3 artists, 2 programmers and 1 dream.

Derek

Derek

(Dtrip19)
Programmer

Derek was once a game designer, but tragically spiraled into programming, he now works on the front-end code of Procelio.

Pancakei

Isaac

(Pancakei)
Lead Artist

Pancakei is our main art lead, he does the UI design, concept art, promotional art and worldbuilding.

Blade

Job

(Blade)
Musician

Blade does the music, sound effects, website, video editing, social media, some scripting, modelling, and mapmaking.

Kip

Tim

(Kip.net)
Modeller

Kip is our main 3D modeller, bringing Pancakei's concept art to life with bot parts and map props.

About Procelio

What is This Game?

Hey, Blade here
This used to be a very simple little text describing this project.
I wanted to give it a slightly more personal touch, so I did, because I manage the website, no-one can stop me.

This started off way back in early 2016, many robot-building games were started and canceled for many different reasons.
After yet another one of these projects failed, the Procelio Discord server was created.

Brenn, at some point, joined the server and shortly after, the team.
I (Blade) joined a few days after, and got invited to the team after posting some of my personal music.
Slowly but surely a game started to exist. After two full rewrites we got Pancakei and Kip on board, ever since then things have been going at an Icarus Trains pace.
During this time I had learned how to create 3D models, compose sound effects, program and a whole bunch more.

It's been an absolute joy to work on this project with the others, and I'm sure they feel the same. This is very much a passion project, which we hope to see come alive one day.
Not wanting to make this too long, I'll close it off here.

Thank you for reading, pet your local isopods. ♡