Brenn does almost all the coding for the Procelio game itself, including build, drive, and network code.
Robot does most of the code behind the scenes, the launcher, some movement and weapon code.
ProSnipper is our favorite guinea pig, he does all the weapon and part modeling, most map-making and small balancing changes.
(Blade αΩ#0420) Musician
Blade just does the music, but he also does the website, most community management and video editing.
(multimokia#0007) Sound Designer
Multi, overall, does all the sound effects, though he also does beautiful orchestral pieces for some soundtracks.
(Googol dead#2263) Promotional Management
Googol does promotional artwork, advertising, some modeling and also is our moral support.
Barn mainly helps with his musical creativity, working with Multi and Blade they make Procelio's soundtracks.
The forming of the Procelio team
In the summer of 2016, three former players of the game Robocraft decided they did not like the direction its developers were taking their game,
and decided to set out to create their own version of what they believed Robocraft ought to be.
This project, called Carbon6, was worked on for almost half a year. Sadly, development halted due to personal differences between developers,
as well as competition from a very similar project called Project Prime.
Not long afterwards, the Project Prime project collapsed as well, for various reasons. Now it seemed that there was no chance of Carbon6's vision being realised.
One of the original Carbon6 developers decided that he wasn't going to let that happen, and so recruited new developers, some of which were from the Project Prime team.
And so, a new team and a new game were created.
Over time, and with the acquisition of several new programmers and multiple talented artists, the development team stabilized and a functional game began to come together.
This was a new start.
This will be what Robocraft could have been.
This is Procelio.
Donations are much appreciated, consider helping us out!