The full history. (Ain't that cool?)
(No extended change log available.)
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( Full change log 1.3a | 1.3.1 | 1.3.3 | 1.3.4 )
Two overhauled battle maps.
New module system.
New wings and rudders.
Overhauled gravity and physics tweaks.
Rivet rifle rework.
Massively revamped flight physics.
UI Improvements.
Themed Update Logo.
Fixed CoM of multiple parts.
Bugs, even more bugs than before x3!
( Full change log 1.1a )
New battle map.
Damage Tester.
Lighter Than Air blocks.
A whole bunch of VFX.
Replay viewer.
Adjusted thrust values.
UI Overhaul.
New Game Logo.
Bugs, even more bugs than before.
( Full change log 0.12.0 | 0.12.1 )
New parts. (Wings, Gauss)
New gamemode.
In-game chat.
New garage model.
New SFX and VFX.
New UI.
Graphics settings.
Support for future additions.
Test map additions.
New hover and wheel physics. (Not final)
Improved collision resolution.
A lot of stuff, nothing noteworthy I'm sure.
( Full change log 0.11.1 )
New account server.
Matchmaking server.
Chat server.
New hoverblade physics.
Support for future updates.
Some pesky bugs.
( Full change log 0.10.0 )
Local testing environment.
Server-authoritative collisions.
Network multi-threading stuff.
Improved network physics smoothness.
Adjusted collider generation.
Press F12 to display bot collision boxes.
Updated Unity & networking package.
Various bug fixes.
Probably added various new bugs.
No removals...
( Full change log 0.9.0 | 0.9.1 | 0.9.2 | 0.9.3 | 0.9.4 )
New server!
Skis.
Jerry, our new AI friend.
Damage test mode, press L to switch, TAB for damage.
Custom netcode version.. something.
Improved Wheels.
"Buy button" bug fixed.
Complete netcode overhaul.
Alignment rectifier (F) improvements.
Other bots now have their damage applied.
No removals...
( Full change log 0.7.0 | 0.7.1 )
2x1 robot core.
Hovers.
Main menu.
Different block types.
Mars map.
Soundtracks; 1 build mode, 1 theme track.
Netcode smoothing.
Physics changes.
UI overhaul.
Many, many bugfixes.
1x1 robot core.
Christmas spirit, finally.
( Full change log 0.6.0 )
Multiplayer.
Christmas spirit.
Proper shaders.
Mouse sensitivity slider.
New UI buttons.
Soundtracks; 4 build mode, 4 battle mode.
Physics change.
Build mode overhaul.
Reworked launcher with new UI & functionality.
ALL of 0.5.
( No extended change log available )
AI that drives around and shoots at you.
Mouse Sensitivity Slider in pause menu.
Working projectile damage for lasers.
Zoom while holding RMB.
Fixed DirectX12 crashes by rolling back to DirectX11.
Better Laser Aiming.
( No extended change log available )
Thrusters.
Damage system.
AI enemies.
Major bug fixes and optimizations.
(No extended change log available)
Main menu.
Cool FX.
New colors.
Wheel now has an actual collider.
Even more bugfixes.
( No extended change log available )
New wheel model.
Fixed a few placement glitches.
More bugfixes.
( No extended change log available )
We finally made it! The first release of Procelio.