Fixed Frontiersmen Sticker being scaled wrong.
Fixed Early Access notice not appearing when UI motion is disabled.
Fixed dying inside of Icarus North breaking the minimap on respawn.
Dithering toggle in menu takes effect immediately.
Fixed Flux Weaver ammo restock.
Fix Match Overtime timer control.
Return gizmos UI to being off by default.
DAdded failsafes on Flip to avoid getting stuck against ceilings.
Loading screen properly loads translated tooltip body.
Fix headlight state not being properly synced across network.
Fix some typos.
Removed obsolete spacers from video settings.
Adjusted kill-counting in gamemode: SD doesn't give you a kill, and deaths now attributed to killed player, not killer.
CAS now only triggers on bots and rocket/trace entities.
Made altimiter text consistent.
Fixed Flux lock count resetting when switching weapons.
Swapped team spawn locations on AP.
Main Menu -> Garage loads into garageselector UI, not buildmodehud.
Fixed misplaced part name in the Wing logbook.
Fixed Flip UI persisting while dead.
Fixed being able to Flip while dead.
Further CoyoteTime improvements.
Reduced propensity for GroundSuspension bots to receive torque when coming out of MDD dash.
Cerberus properly collides with chaff.
Damage tester tool no longer bypasses energy plate shielding.
Energy plates no longer regain full shield when repaired (must recharge normally).
PSG shield no longer regains full shield when destroyed PSGs are repaired.
Fixed Rivet and Autocannon not using their proper falloff values..
CAS Cutters are now team-colored..
Fix an issue with magazine secondaries as parts are destroyed/healed
Adjusted HUD code to display your bot at 100% (not 99%) when fully healed.
Fix exception when mines were shot with Cerberus.
Fix issue where mines would vanish without exploding when shot multiple times in rapid succession (Cerb shot, Nova volley, etc.).
Large ammo box now mirrors symmetrically across the center line.
PSG overshield VFX now periodically update to more accurately capture the shape of your bot. Better quality wrapping on higher graphics settings.
Shortened many SFX files, should lead to smoother performance.
Fixed deimos train alarm lights.
Adjusted Forge CoM downwards (moved from 1 to 0.5).
Adjusted small and large ammo box CoM, both now centered on the model.
Improved yaw control behavior while compensating for misbalanced thrust.
Pressing inventory/shop from garage selector loads build mode.
Garage bay UI name is robot name.
Garage bay camera shenanigans.
Garage bot image preview.
Tweaked several behaviors in Advanced Mode build (default keybinds, camera movement).
Added undo/redo in Advanced Build Mode UI (default keybinds ctrl+(shift+)Z) up to a 100-operation history.
Delete bot (and copy paste) can be undone with Ctrl-Z.
Missile turning debuff against ground targets does no longer applies for the first second of flight..