"Experimental Warfare"
Update 1.3a

( 1.3a | 1.3.1 | 1.3.3 | 1.3.4 )

(26/11/2023)

Back

Newly revamped wings and rudders.
 - Flat
 - Swept
 - Delta.

New Modules, alternate combat tools.
 - Mass Distortion Drive.
 - Countermeasures Bay
 - Force Concussor
 - Personal Shield Generator
 - Personal Munitions Forge
 - Turbofuel Injector

Overhauled paint menu and tool.
Map reworks. (Alpha Prospect and Deimos Nexus)
Flux Weaver is now a true beam weapon, added alt-fire to track heal targets.
New model and textures for Nova Cannon.
New textures for Autocannon, Mines, and Missiles.
Overhauled gravity and physics tweaks.
New main menu backdrop.
Overhauled transition screens.
Per-bot module sorting.
New capture zone VFX.
New status effect tracker UI.
New incoming missile UI.
Optimized lighting on battle maps.
Lots of new localization hookups.
Lots of new graphics.
Lots of polish.

Overhauled and improved bot paint, closely matching UI previews.
Tweaked ground movement physics.
Fixed several garage and test mode bugs.
Improved colliders on many parts.
Improved colliders on the bottom of bots.
Improved Missile tracking.
Massively revamped flight physics.
LTA Cans minimum lift is 10% max lift.
Adjusted terrain and lighting on Feldspar Valley.
UI Improvements across the board.
Revamped Part Images. Again.
Adjusted AMP cost, HP, and Damage values across the board.
Improved VFX.
Improved input fields.
Discovered whereabouts of Captain Procelio.
Old wing functionality has been removed.
(They will still be attached to old bots, ready to be replaced)

Lots of bugs.

New Battle Tracks Scramble, Incoming (Remastered)
New Garage Track Drifting.
New Main Menu Track Liftoff.