Weapons and movement:
- Gyroscope refire rate fixed.
- Tank tracks are no longer affected by mass.
- Nova projectile gravity increased.
- Nova now reloads while stowed.
- Mines now inherit bot velocity.
Rivet specific rework:
- Slightly reduced damage.
- Manual reload removed.
- Reloading while stowed enabled.
- Bloom per shot and max bloom increased slightly.
- Reticle bloom decay rate increased.
- Automatic fire rate increased. (.15s)
- Automatic firing now begins after a short delay. (.75s)
- Semi automatic fire rate introduced. (.3s)
- Reload delay added after your last round is fired.
- Removed drop bars and reload indicator from Crosshair.
- Tweaked VFX.
Battle, build and bugfixes:
- New, buffed healzones are now enabled.
- Adjusted exposure values across scenes to be consistent.
- Adjusted lighting across all maps.
- Feldspar paths widened and map has been baked.
- Deimos is now more traversable.
- Deimos has some more aircover and less crates.
- Build mode gizmos added.
- Scoreboard is sortable.
- Chat added to end game screen.
- Adjusted team colors on bot parts.
- Tweaked Weapon and Health HUD.
- Zoomed sensitivity slider (% of base sens) added.
- Removed a few prop colliders.
- Fixed misplaced A-GRV VFX.
- Fixed a few typos.
- Fixed Logbook using outdated location images.
- Sweeps' beeping sound went from SFX to Environmental.
- Fixed error spam in Blank Slate.
- Made overshields less intense.
- Fixed CoM of modules.
- Fixed CoM of movement parts.
- Fixed CoM of airframes.
- Secret new dev added to the team, smells vaguely of eggs
Nothing new :( (I'm working on more, promise)