Weapons and movement:
- Added hovers to the game.
- Range finder added to appropriate crosshairs..
- Updated Screenshake on Gauss, ELC and Rivet.
- Autocannons now gain extra effective range based on bot velocity.
- New SFX for Smoke Launcher.
- Reworked Smokescreen secondary into the Smoke Launcher.
Rivet specific rework:
- Semi-auto fire rate increased from 0.3 sec to 0.25 sec.
- Automatic fire rate increased from 0.15 sec to 0.125 sec.
- Automatic fire delay reduced from 0.75 sec to 0.5 sec.
- Up to 0.15 seconds of input buffering on semi-auto firing.
Battle, build and bugfixes:
- Fixed AP train not running.
- Slowed trains from (30-120s) to (120-360s).
- Fixed misplaced emissives on mine launchers.
- VFX tweaks for capture points.
- Miscellaneous big fixes and polish
Nothing new :( (I'm working on more, promise)