"Hover Teleporters"
Update 1.3.4 and 1.3.5

( 1.3a | 1.3.1 | 1.3.3 | 1.3.4 )

(20/01/2024)

(xx/02/2024)

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1.3.4 -
 - Fixed hovers sending you to space.
 - Added a new kill and weapon icon for the Autocannon.
 - Made hovers a little less stiff.
 - Added missing operational advice on LTA Cans kogbook entry.
 - Updated Screenshake on Gauss, ELC and Rivet.
 - Smoke now quickly becomes opaque, size increased.
 - Improved tank track suspension.
 - Increased tank tread force.
 - Reduced hover turn rate.
 - Reworked Smokescreen secondary into the Smoke Launcher.
 - Fixed kill feed using wrong kill icons.
 - Fixed some spacing issues in the logbook.
 - Adjusted Smoke Launcher crosshair.
 - Added AoE Radius and Falloff stats for Nova and Mines to the server.
 - Deimos optimization V4.

1.3.5 -
 - Added bridge in feldspar.
 - Feldspar has weather now.
 - ELC's reticle bloom per shot and bloom decay increased by 50%.
 - Rivet base damage reduced from 1600 > 1250.
 - Rivet damage falloff at max range reduced from 70% to 60%.
 - Rivet Falloff start/Falloff end ranges reduced from 300/700 > 200/600.
 - Rivets reload slower while stowed.
 - Missile launcher HP reduced from 1400 > 1200.
 - Autocannon HP increased from 1300 > 1400
 - Enabled reloading while stowed at 1/4th speed for gauss.
 - Landmines now have LOD's.
 - More optimization on Deimos (V5), specifically in the center.
 - Changed around some graphics settings within Unity for performance.
 - Fix weird bridge collider on AP.
 - Flat rudder HP increased from 500 > 550.
 - Missile launcher HP reduced from 1200 > 1000.
 - Model C/B/A shield plate health increased by 50/100/150.
 - Recharge delay on all shield plates increased from 100 > 500 milliseconds.
 - Mk 1 thruster output reduced from 17000 > 15000.
 - Reduced ELC falloff start to 200m to compensate for recent tap firing buff.
 - Fixed plate C CoM.
 - Added number stickers.
 - Fixed Deimos train warnings.
 - Mines no longer chain detonate each other.
 - Mine AOE radius reduced from 60 > 50.
 - Flux healing reduced from 350 > 300.
 - Base healzones now only heal your team, speed based on maximum HP.
 - Respawn time now scales by how many times you've died during the match.
 -- Dying more than the average player in the match will increase death timers by up to 50% and vice versa.
 --- Death timers also have a flat amount of seconds added on top, 1 second per person on your team
 - Bounciness of bot shell physics material reduced.
 - Raised Deimos ceiling.
 - Tweaked Shockwave force calculation.
 - Fixed typo in Autocannon description.

Still nothing new :( (I'm working on more, promise promise!)