1.3.4 -
- Fixed hovers sending you to space.
- Added a new kill and weapon icon for the Autocannon.
- Made hovers a little less stiff.
- Added missing operational advice on LTA Cans kogbook entry.
- Updated Screenshake on Gauss, ELC and Rivet.
- Smoke now quickly becomes opaque, size increased.
- Improved tank track suspension.
- Increased tank tread force.
- Reduced hover turn rate.
- Reworked Smokescreen secondary into the Smoke Launcher.
- Fixed kill feed using wrong kill icons.
- Fixed some spacing issues in the logbook.
- Adjusted Smoke Launcher crosshair.
- Added AoE Radius and Falloff stats for Nova and Mines to the server.
- Deimos optimization V4.
1.3.5 -
- Added bridge in feldspar.
- Feldspar has weather now.
- ELC's reticle bloom per shot and bloom decay increased by 50%.
- Rivet base damage reduced from 1600 > 1250.
- Rivet damage falloff at max range reduced from 70% to 60%.
- Rivet Falloff start/Falloff end ranges reduced from 300/700 > 200/600.
- Rivets reload slower while stowed.
- Missile launcher HP reduced from 1400 > 1200.
- Autocannon HP increased from 1300 > 1400
- Enabled reloading while stowed at 1/4th speed for gauss.
- Landmines now have LOD's.
- More optimization on Deimos (V5), specifically in the center.
- Changed around some graphics settings within Unity for performance.
- Fix weird bridge collider on AP.
- Flat rudder HP increased from 500 > 550.
- Missile launcher HP reduced from 1200 > 1000.
- Model C/B/A shield plate health increased by 50/100/150.
- Recharge delay on all shield plates increased from 100 > 500 milliseconds.
- Mk 1 thruster output reduced from 17000 > 15000.
- Reduced ELC falloff start to 200m to compensate for recent tap firing buff.
- Fixed plate C CoM.
- Added number stickers.
- Fixed Deimos train warnings.
- Mines no longer chain detonate each other.
- Mine AOE radius reduced from 60 > 50.
- Flux healing reduced from 350 > 300.
- Base healzones now only heal your team, speed based on maximum HP.
- Respawn time now scales by how many times you've died during the match.
-- Dying more than the average player in the match will increase death timers by up to 50% and vice versa.
--- Death timers also have a flat amount of seconds added on top, 1 second per person on your team
- Bounciness of bot shell physics material reduced.
- Raised Deimos ceiling.
- Tweaked Shockwave force calculation.
- Fixed typo in Autocannon description.
Still nothing new :( (I'm working on more, promise promise!)